Elder Scrolls IV Oblivion Upscale Texture Now Available

Another new update that brings vast improvements in the textures is now available on Elder Scrolls IV: Oblivion. In the latest post on Nexus Mods, it explained what kinds of enhancements are made especially to the texture of this open-world action role-playing video game developed by Bethesda Game Studios.


4x: arch, dungeon, lndect, obl

4x or 2x: armor, characters, clothes, creatures

2x: clutter, weapons


2x and 2k are NOT the same thing, nor is 4x and 4k.

x = factor being scaled, in this case the image.

k = 1028

Oblivion has many textures in many different sizes. Majority are 512×512. Range is 1-1k.

The 2x textures are mostly 1k in resolution. Range is from 2-2k.

The 4x textures are mostly 2k in resolution. Range is from 4-4k.


What’s New on Elder Scrolls IV Oblivion

Here is the complete Q&A as posted on Nexus Mod:

Q: Does this have SI?

A: No. I’ll add it eventually.

Q: What is the difference between the 2x and 4x version?

A:  Judge at these images:

Vanilla Vs 4x
2x vs 4x
Vanilla vs 4x
2x vs 4x
Vanilla Vs 4x

Q: Does this include normal maps?

A: Yes.

Q: Do this have parallax maps?

A: No.

Q: What is included?

A: Two versions, 4x and 2x. List of texture folders:

Included: architecture, armor, characters, clothes, clutter, creatures, dungeons, landscape, oblivion realm, plants, rocks, sky, trees, water, weapons, wood.

Discluded: effects, faces, fire, landscapelod, magic, menus, menus50, menus80.

Total file size of 4x: 21.1G uncompressed

Total file size of 2x: 5.5G uncompressed

Total file size of 1x(vanilla): 1.3G uncompressed

Q: Why is 4x so large?

A: The main idea to understand is quadratic algebra. The area of an image determines the size, roughly.

TLDR; for 2x resolution, 4x larger file size. For 4x resolution, 16x larger file size.

Q: How you do this?

A: I used python to split them, before processing, I have my toolset ‘image manipulator’ on the nexus here. However this link: crop-upscale-merge is a better tool with a GUI.

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