Breath of the Wild Sequel Behind The Scenes

With so many chunks of ideas, the plans to produce downloadable contents were scratch. Instead, Zelda series producer Eiji Aonuma has revealed they how they came up with the idea of releasing a Breath of the Wild sequel.

Breath of the Wild Sequel

In an interview with Jason Schreier of Kotaku at Nintendo’s E3 2019 booth, Aonuma revealed through an English-Japanese translator some of their future plans for Zelda. Here is the excerpt of the interview:

Jason Schreier: What made you and the team decide to make a sequel to Breath of the Wild as opposed to a new Zelda game?

Aonuma: When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.

Schreier: Was this sequel originally planned as DLC?

Aonuma: Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.”

Aonuma, however, did not reveal any details about their plans for Breath of the Wild sequel.

Link’s Awakening Remake Soon

Aonuma also revealed Nintendo’s plan to do a remake of The Legend of Zelda: Link’s Awakening:

Eiji Aonuma: The original game was released 26 years ago on the Game Boy. Getting that Game Boy version is a little hard to do these days. So I’ve wanted to remake this game for a while.

When I create a remake or re-imagination, I don’t want to just make it completely the same; I always want to incorporate new elements. For even people who have played the original, I want it to be a fresh experience. So I was looking for that opportunity.

Schreier: When you guys are planning out Zelda games, what makes you decide to go with a remake as opposed to a sequel like Link Between Worlds?

Aonuma: Everything’s case by case; each title’s a little bit different. There could be times where we start with the idea of “let’s make a remake,” and then add new elements. Or if we’re creating a sequel, sometimes it could be that there’s something that would be fitting for a sequel versus a remake or something else. Again, it’s case by case.

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